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The Sundance School - established 1977

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The I.D.E.A. Lab

The Idea Lab is a multipurpose learning space in which students are encouraged to actively engage in experiential learning. In the Idea Lab, we aim to prepare 21st century thinkers through a program of innovation and inquiry; through knowledge and practice of computational technology and pre-coding skills; and through problem-solving using the Engineering Design Process and all the tools of STEAM (Science, Technology, Engineering, Arts and Mathematics). The activities within the Lab are structured to include time for planning, collaboration, and design and creation. Students’ ideas are shared and each child learns to give, receive and use peer feedback. Through the challenges that children undertake in the Lab, they learn to take risks, embrace collaboration, persevere in problem-solving and work through the creative process. Reflection at the end of a challenge is an integral part of the program.


STEAM

STEAM education at Sundance (science, technology, engineering, arts, and math) integrates the arts into the STEM disciplines. Students are immersed into an interdisciplinary and applied learning environment where arts based, creativity related components are the driving force in each core subject. Our STEAM curriculum expands our students' academic endeavors and body of knowledge by assuring the arts are an integral and necessary part of educating our future innovators. STEAM education inspires and fosters divergent, convergent and flexible thinking for the 21st century learner; our future, our kids!

Curriculum

The Lower School

Lower School students work individually and collaboratively to succeed at both digital and real-world challenges. When the students use iPads, it is for creative learning - every app that we use has a student-driven design, logic, or problem-solving component. Discussion, collaboration and sharing helps students to break down problems into manageable pieces or steps, and leads to our youngest students’ success.

The Primary

Primary School students work individually and collaboratively to succeed at both digital and real-world challenges. When the students use iPads, it is for creative learning - every app that we use has a student-driven design, logic, or problem-solving component. Collaboration and sharing helps students to break down problems into manageable pieces or steps, and the discussions following the activities help students to reflect and learn from each challenge. Encouraging the students’ artistic creativity and design thinking is an essential part of the program.

The Upper School

Upper School students work individually and collaboratively to succeed at both digital and real-world challenges. Their STEAM program (Science, Technology, Engineering, Arts and Mathematics) addresses the Standard requirements in Science and Technology while providing the students with the motivation and engagement of an inquiry-based learning program. Academic content-learning occurs as a natural part of the process as students work towards finding solutions to meaningful problems. Their learning experiences defracture the curriculum by allowing the students to see the interconnectedness of the STEAM disciplines. And, because the content is in context, real and present, the students are truly invested in deepening their understanding and sharing the results of their learning.